“Who Are You, Hollow Man?” A Travelling At Night Character Creation Guide

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3782179349

In "Travelling At Night," you play as Spencer Hobson, a man with many pasts and a future that's up to you to decide. This guide is intended to explain various mechanics and help you create your first character. I’m putting it on my site in case Steam removes the guide for some reason. Note this guide was written during the demo release so it may not be accurate on launch.


Please note that this guide uses whatever English spellings are used in-game when relevant, which tends to be British English. Also note this game does not include any in-app purchases or microtransactions, so any references to purchases = references to buying things in-game with in-game currency obtainable as part of gameplay.

Careers

Instead of character archetypes or classes (e.g. Healer, Mage, Ranger) you choose which of Spencer Hobson's four pasts you wish to focus on.

Careers dictate:
- Your starting options for Passions
- The starting Skills in which you can allocate points
- Your starting outfit, which comes with Skill bonuses as well as aspects
- Your starting items, which also come with bonuses
- Some special dialogue/story options

What Careers do not dictate:
- Future Passions options
- Future Skills you can unlock and use
- Available Signs (a bonus you get based on the final Skill you allocate a Skill point into during character creation)

Regardless of what Career background you pick, given that all four Careers represent four canonical spheres of Spencer's life, you will still hear about the paths you didn't pick through the game. You can unlock 2 more Passions during the game and unlock all skills, buy missing outfits, and buy/find/craft? the starting items.

Career: An Exorcist

Starting Passions: Anger (Edge, Forge) Honour (Heart, Lantern) Sorrow (Moth, Winter)
Starting Skills: Dignity, Eloquence, Horomachistry, Hushery, Illumination, Skolekosophy
Starting Outfit: Trench Coat Brigade Warm, Dignity +1, Skolekosophy +1
Starting Items: Vigilant Eye (Observation +2, Illumination +4, Horomachistry +2) Sun-Cross Pectoral (Dignity +2, Illumination +2)

Career: A Writer

Starting Passions: Ambition (Forge, Grail) Cynicism (Knock, Winter) Whimsy (Moth, Rose)
Starting Skills: Birdsong, Eloquence, Hushery, Observation, Sophistication, Spivvery
Starting Outfit: Man of Mystery: Modern, Hushery +1, Spivvery +1
Starting Items: Wayfarer's Sign (Eloquence +2, Nyctodromy +4, Preservation +2) Unobtrusive Notepad (Eloquence +2, Observation +2)
The notepad is easily purchasable in the game and findable, for free, around the end of day 1.

Career: A Conjurer

Starting Passions: Appetite (Edge, Grail) Curiosity (Knock, Lantern) Cynicism (Knock, Winter)
Starting Skills: Charm, Ithastry, Stagecraft, Nyctodromy, Observation, Spivvery
Starting Outfit: Summer Frivolity: Light, Raffish, Charm +1, Ithastry +1
Starting Items: Tanglebrag (+2 Nyctodromy, +2 Stagecraft, +4 Bosk) Deck of Playing Cards (Spivvery+2, Stagecraft +2)
The deck of playing cards is a relatively inexpensive purchasable item in-game.

Career: A Physician

Starting Passions: Ambition (Forge, Grail) Compassion (Heart, Rose) Curiosity (Knock, Lantern)
Starting Skills: Bosk, Dignity, Ithastry, Nyctodromy, Preservation, Skolekosophy
Starting Outfit: Father's Day: Respectable, Dignity +1, Preservation +1
Starting Items: Cradle-Weft (Charm +2, Preservation +4, Hushery +2) Unconventional Suture Kit (Preservation +2, Bosk +2)

Aspect Pool

The Aspect Pool is the clearly marked box in the upper right hand corner with pips (dots) listed for the nine Principles (think elements in other games like Lighting or Water) in the game.

"Through your Signs and Passions, you express the fundamental Principles underlying all things...which in practical terms means you can spend pips from your Pool to force a success on a Skill test that you fail.
You can only do this with Skills that match the Aspect points you're using.
If your Aspect Pool is depleted, then acting with the grain of a Sign or Passion will refresh one or more matching pips."

The Aspect Pool is basically where you store a renewable resource that is used to force skillchecks that you've failed. If you fail a Skill check, you can try to force it using available pips in the Aspect Pool. Every Skill is associated with three different types of Principles (again, like elements) that you store in the Aspect Pool

Pips are added to the Aspect Pool based on your selected Passion and the Sign you get for your character, covered later in the guide. Your Skill selection affects what Sign you get, but it does not increase pips available in the Aspect Pool in any other way.

Passions

Passions add pips to your Aspect Pool. Each Passion has 2 associated Principles and will add 3 pips of each of those Principles to the Aspect Pool. Acting in a way that aligns with one of your Passions restores pips to your Aspect Pool.

“Increase your Passions with Experiences, and they'll add more pips to your Aspect Pool. Whenever you act with a Passion, it'll refresh a pip of every relevant Aspect in your Pool. To put it simply: increasing your Passions, and acting with them, helps you pass checks on skills which match the Passion.

But people change. That's called character development; trauma; disillusioonment; experience.

So if your actions recently have drifted another way, you can spend your Experiences to evolve one Passion into another when you level it up.”

Experiences = the different types of Experience points you get in the game. They're tied to the 9 Principles of the Aspect Pool: Edge, Forge, Grail, Heart, Knock, Lantern, Moth, Rose, Winter.

Note that at least in the demo, Corona and Glimmer, which are mentioned as Principles in Travelling At Night, are not Principles that you can gain Experience in nor do they appear in the Aspect Pool, at least in the demo.

Note that Secret Histories (from Cultist Simulator) and Moon, Scale, Nectar, and Sky (from Book Of Hours) do not appear as Principles in Travelling At Night, at least in the demo.

"It's useful to have a Passion whose Aspects matches a Sign - then acting with the Passion will refresh the Sign pips [pips added to your Aspect Pool by the Sign] as well"

The full Passions list:

Passion Principles Evolutions Matching Signs
Ambition Forge, Grail Cynicism, Honour Cassandro's Woe, Diamantina's Dismay, Fracasse's Frailty, Mezzetin's Mystery, Polchinelle's Misfortune
Anger Edge, Forge Honour, Ambition Cassandro's Woe, Diamantina's Dismay, Fracasse's Frailty, Mezzetin's Mystery, Polchinelle's Misfortune
Appetite Grail, Edge Ambition, Curiosity Cassandro's Woe, Polchinelle's Misfortune
Compassion Heart, Rose Anger, Sorrow Fracasse's Frailty, Mezzetin's Mystery
Curiosity Lantern, Knock Appetite, Whimsy Arlequin's Affliction, Metaphraste's Malady, Pierrot's Pang, Scapin's Sickness
Cynicism Winter, Knock Sorrow, Whimsy Arlequin's Affliction, Metaphraste's Malady, Pierrot's Pang, Scapin's Sickness
Honour Lantern, Heart Anger, Compassion Fracasse's Frailty, Metaphraste's Malady
Sorrow Winter, Moth Curiosity, Appetite Arlequin's Affliction, Pierrot's Pang
Whimsy Moth, Rose Curiosity, Appetite Arlequin's Affliction, Mezzetin's Mystery

Skills

Skills can broadly be categorized as Worldly Skills and un-Worldly Skills. Worldly Skills are essentially mundane skills that do not have to do with the game's Crafting mechanic (at least in the Demo.)


The 9 Un-Worldly Skills can be used for Crafting Recipes at special in-game locations. Your Recipes can be viewed from the start of the game and can be viewed any time, but Recipes can only be used for Crafting at a Crafting location. The type of location required to use a Skill for Crafting is listed as "Crafting Location Aspects" in the chart below.

The 9 Un-Worldly skills can be broken up into the Arts Unregarded (Birdsong, The Bosk, Preservation,) Bright Arts (Horomachistry, Ithastry, Illumination), and Night Arts (Hushery, Nyctodromy, Skolekosopy).
- All Bright Arts result in a Fascination penalty if a skill check is failed.
- All Night Arts result in a Dread penalty if a skill check is failed.
- All Arts Unregarded except The Bosk result in a Weariness penalty if a check is failed. The Bosk's failure penalty is Dread.

New Recipes are unlocked at Skill levels 1, 5, 7, 10, 15, and 20.

Some Recipes are shared across Skills. For instance, "Surprise Memory" is a recipe that can be made with Birdsong 1 or Nyctodromy 1.

- All Level 1 Recipes can be made with any of 2 skills, except "Knock Memory" which requires Nyctodromy 1
- All level 5 recipes can be made with any of 2-3 skills, except "Assert Authority," which requires Horomachistry 5
- All level 10 recipes can be made with any of 3 skills
- All level 7, level 15, and level 20 recipes are unique, 1:1 with Unworldly skills (e.g. "Twilit Votum," made with Hushery 20, cannot be made with any other Skill)

Only one of the aspects has to match for a Skill to be usable at a Crafting location. For example, Birdsong can be used as Crafting locations with the aspects of Threshold or Verdant, and a Crafting location only needs one of those aspects to be usable, e.g. a place that is a Threshold but not Verdant can still be used for Birdsong crafting.

Skills are used for Skill checks and failing a Skill check gives you a penalty depending on the Skill used, hence, the "Failure Penalty" column in the chart below.

During Character Creation, you get 1 Skill point by default in each of the available starting Skills for the Career. You have 20 more points to assign and can add up to 6 points in a Skill's slot to get it up to level 7. The in-game Skill level cap is not 7. That's just the Skill level cap for character creation.

Skill Type Principles Crafting Location Aspects Failure Penalty
Birdsong Arts Unconsidered Heart, Moth, Rose Thresholds, Verdant Weariness
Bosk Arts Unconsidered Grail, Heart, Moth Verdant, Shadowed Dread
Charm Worldly Grail, Heart, Moth None Trace
Dignity Worldly Edge, Heart, Lantern None Trace
Eloquence Worldly Knock, Moth, Winter None Trace
Horomachistry Bright Arts Edge, Forge, Rose Thresholds, Holy Fascination
Hushery Night Art Edge, Lantern, Winter Quiet, Shadowed Dread
Illumination Bright Art Edge, Forge, Lantern Holy, Quiet Fascination
Ithastry Bright Art Forge, Knock, Winter Hearths, Holy Fascination
Stagecraft Worldly Edge, Forge, Moth None Weariness
Nyctodromy Night Arts Knock, Lantern, Moth Thresholds, Wounds Dread
Observation Worldly Lantern, Rose, Winter None Weariness
Preservation Arts Unconsidered Grail, Heart, Rose Hearth, Verdant Weariness
Skolekosophy Night Arts Grail, Knock, Winter Wounds, Shadowed Dread
Sophistication Worldly Forge, Lantern, Winter None Weariness
Spivvery Worldly Forge, Grail, Knock None Trace

Signs

Your Sign, in theory, is determined by your final choice of Skills, namely, the last Skill you put a skill point into during character creation. Sometimes it works for me, sometimes it doesn't, YMMV. I recommend messing around with your skills until you end up rolling the Sign you want.

Each of these Signs adds 2 points to your Aspect Pool. Fun fact: these are references to Commedia dell'arte, an Italian form of theater involving archetypes represented by masks and costumes. For instance, Arlequin = Harlequin, Pierrot is a direct reference to Pierrot, Polchinelle is likely a reference to Pulcinella, etc.

Sign Principles Skills
Arlequin's Affliction Knock, Moth Bosk, Stagecraft
Cassandro's Woe Forge, Grail Ithastry, Spivvery
Diamantina's Dismay Forge, Forge Charm, Preservation
Fracasse's Frailty Heart, Forge Illumination
Metaphraste's Malady Lantern, Knock Dignity, Observation
Mezzetin's Misery Rose, Forge Birdsong, Sophistication
Pierrot's Pang Knock, Winter Hushery, Skolekosophy
Polchinelle's Misfortune Edge, Forge Horomachistry
Scapin's Sickness Knock, Knock Eloquence, Nyctodromy




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“Travelling At Night” Demo Review: They’ve Done It Again